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Ends of the Earth - Concept Project (2018)

Project in which I designed a protagonist, primary antagonist with a related creature and a "henchman", and two creatures. Includes some prop design and rough storybeat illustration, as well as extra "npc" design sketches.
Based around Eldritch and gothic horror aesthetics and similar concepts of power, knowledge, and madness. The protagonist, a sailor named Erin, returns home in an attempt to reunite with a lost love, only to find their home thrown into chaos with their former lover at the center of it all. Includes some loose theming from Norse myth with the antagonist, though not much else.

"Final" design and colors for the protagonist. Some details were changed as work continued.

"Final" design and colors for the protagonist. Some details were changed as work continued.

Turnaround design for the protagonist. Arm brace was later changed to incorporate more of the nautical/cephalopod imagery used elsewhere in the project.

Turnaround design for the protagonist. Arm brace was later changed to incorporate more of the nautical/cephalopod imagery used elsewhere in the project.

Rough expression sheet for protagonist.

Rough expression sheet for protagonist.

Change to protagonist's arm brace, made after initial illustration of protagonist was completed.

Change to protagonist's arm brace, made after initial illustration of protagonist was completed.

Rough sketches trying to explore protagonist's body language.

Rough sketches trying to explore protagonist's body language.

Sketches and final for protagonist props.

Sketches and final for protagonist props.

Initial sketches for costume and prop for protagonist.

Initial sketches for costume and prop for protagonist.

Initial sketches and notes for protagonist.

Initial sketches and notes for protagonist.

Initial sketches for protagonist.

Initial sketches for protagonist.

Final turnaround sheet for antagonist.

Final turnaround sheet for antagonist.

Rough sketch expressions for the antagonist.

Rough sketch expressions for the antagonist.

Sketches focusing on the design of the antagonist's right arm in an effort to mirror the protagonist's injured right arm.

Sketches focusing on the design of the antagonist's right arm in an effort to mirror the protagonist's injured right arm.

Initial sketches for antagonist.

Initial sketches for antagonist.

Rough pose sketches for antagonist.

Rough pose sketches for antagonist.

Rough sketch concept of an NPC ally. Initially concepted as being family to both the protagonist and antagonist.

Rough sketch concept of an NPC ally. Initially concepted as being family to both the protagonist and antagonist.

Rough line-up comparing protagonist, NPC ally, and antagonist. Initially done as part of an expansion on the concept of them being family.

Rough line-up comparing protagonist, NPC ally, and antagonist. Initially done as part of an expansion on the concept of them being family.

"Henchman" design for antagonist group.

"Henchman" design for antagonist group.

"Minion" creature design for antagonist group.

"Minion" creature design for antagonist group.

Line up showing protagonist compared to antagonist group.

Line up showing protagonist compared to antagonist group.

Rough concept sketch for a scrapped illustration of the antagonist group.

Rough concept sketch for a scrapped illustration of the antagonist group.

Rough sheet for a "boss monster" design.

Rough sheet for a "boss monster" design.

Rough sketches and concepts for a "boss monster".

Rough sketches and concepts for a "boss monster".

Rough illustration of a "cute" creature and the protagonist.

Rough illustration of a "cute" creature and the protagonist.

Rough sheet for a "cute" creature design.

Rough sheet for a "cute" creature design.

Rough sketches for a "cute" creature design.

Rough sketches for a "cute" creature design.

Rough illustration to show colors and vehicle in use and create a mood.

Rough illustration to show colors and vehicle in use and create a mood.

Basic Turnaround for vehicle.

Basic Turnaround for vehicle.

Sketch design of a vehicle.

Sketch design of a vehicle.

Shape design and initial concepting for a vehicle.

Shape design and initial concepting for a vehicle.

final illustrated props.

final illustrated props.

Rough prop sketches with general notes.

Rough prop sketches with general notes.

Rough illustration showing an environment.

Rough illustration showing an environment.

Rough story illustration- Protagonist's return

Rough story illustration- Protagonist's return

Rough story illustration- protagonist encountering primary antagonist for the first time.

Rough story illustration- protagonist encountering primary antagonist for the first time.

Rough story illustration- "bad ending"/

Rough story illustration- "bad ending"/